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Teenagers from Outer Space campaign data

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Teenagers from Outer Space campaign data

Post by TheCrabAdmin on Sun Apr 17, 2016 10:44 pm

This post contains the data on the upcoming Teenagers from Outer Space campaign I'm hoping to run.
NOTE: This post will be updated as new information becomes available.

Confirmed Player List:

Beegle, Josh
Pompa, Rocky
Surname unknown, Jade

Tentative Player List:
Lopez, Alex
Zubek, Derek

Possible players:
Surname unknown, Bryson
Surname unknown, Dan
Twigg, Kate

Planned location: Flood City Cafe, downtown Johnstown
Planned times: Sat, 4:00 PM-6:45 PM
Planned date of first session: Sat, may 14.

Houserules: Character stats and powers are selected from the lists in the rulebook and other files available. Starting on Mon., 4/25/2016, the rulebook and all player-usable supplemental files will be available on request. Each character has a pool of 24 points to distribute among their stats. Players have a choice of their characters receiving either a series of random items, or an extra $50 at the start of the game and an extra $5 per each in-game week.

Victory Points: At the end of each session, you may nominate another player to receive a victory point based on their character's actions. If I approve the nomination and there is a majority vote in favor of a player receiving a Victory Point, the player receives the point, two if the vote is unanimous. Victory Points may also be awarded directly if i am sufficiently impressed.

One victory point may be redeemed for $50, a new knack at +1, increasing a knack's bonus by 1 to a maximum of 6, or an automatic success on a roll. Three victory points may be redeemed for an increase in one of your stats by one, to a maximum of 6. Two victory points may be redeemed to increase the maximum for a stat by one.

If you are interested in your character having a power that is not on the lists, talk to me about it. Every character may have powers that are explicitly cyborg powers, such as Computer Interface, or Built-in Wifi hotspot. All human characters have the human fake out power. Powers may be selected multiple times to increase their versatility, number of uses, effectiveness, ETC. more information on this available upon request. Also, one may leave power slots open in order to receive powers later, such as Anime Style Martial Arts.

Armor can be worn on either arm, either leg, the torso, or the head. Each piece of armor has a 1 in 6 chance to absorb damage, the amount of which depends on the quality of the armor. A Talarian spacesuit absorbs more than a motorcycle helmet, but both absorb more damage than a reinforced turban or a steel-plated baseball bat. or an extra 17 pairs of pants.

If you're willing, you can shell out $300 for a basic car or spaceship that isn't on the verge of breaking down all the time. $500 nets you a Spacester, a hybrid vehicle that's capable of both terrestrial and space travel, and $600 gets you a mech, complete with several built-in weapons.


Last edited by TheCrabAdmin on Wed May 11, 2016 11:44 pm; edited 5 times in total
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NPC information

Post by TheCrabAdmin on Fri Apr 22, 2016 7:17 pm

Prominent NPC's:

The cast of El Goonish Shive: Information available here: EGS Characters, comic available here: EGS Comics

Laura, mechanic, owner of the pink Cats garage, former Federation pilot, owner of a Nissan Altimech.
Roscoe, owner of Roscoe's Chicken and Waffles in the mall. It's said that you can get almost any information there.
Brandon "Beaver" MacFarlane, owner of the Slice of Life Pizza Joint. Rumor has it that some have access to an edited menu...
Kip, Chip, and Trip, Three brothers that are decently known across the galaxy. Kip's something of a Student Mogul, Trip's a walking database of alien knowledge, and Chip's a beached surfer dude with mad technical skills, brah.
Coach Morales: An overweight gym coach at Moperville, he claims to have been in just about every profession, but would rather not talk about it.
Skitty: A cyborg catman with an improvised microwave cannon mounted on his shoulder. Wanted for property damage, public endangerment, theft of military hardware, piracy, and political destablization on Tau Ceti V. Rumored to be carbon-frozen.
Brandon "Beaver" Macfarlane: Owner of the Slice of Life Pizza Joint. Rumor has it that his favorite customers have access to "The Edited Menu"...
Al Jameson: Owner of Jameson's Arcade, fitted with machines of every type and age, including ticket-dispesding slot and pachinko machines. Also owns the building next door, which is willing to buy tickets. Tokens for the machines are somewhat expensive though...
Lord Hall: A mysterious figure capable of projecting shades of himself across great distances, through which he communicates with his servants. It is thought that he is the servant of an even greater power...
Ms. Weaverly: A sweet, elderly lady who shows hospitality to pretty much everyone. Head Chef of the Moperville Youth Paramilitary Bake Sale. And she's never gotten confused and accidentally given someone rice C4rispies. At least, not yet...
Sensei Greg: Head of the local Anime Style Martial Arts Dojo, lessons can give anyone, even humans, the Anime Style Martial Arts power, as well as the ASMA knack, both of which are still works in progress. This entry is included here because of the ASMA power.

After the jump: Homebrew and third-party gadgets!


Last edited by TheCrabAdmin on Fri Apr 22, 2016 8:34 pm; edited 1 time in total
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Homebrew and third-party gadgets

Post by TheCrabAdmin on Fri Apr 22, 2016 8:33 pm

Ancient cellphone
Cost: Free!
Description: This is an ancient, Motorola DynaTac-style 5-bound brick of a phone used during the late 80s and early 90s. Provided you have the number, it can call anywhere on the planet, but not into orbit, with a 1/3 chance of all calls to your destination not going through for 24 hours.

Basic cellphone
Cost: $5
Description: A late 90s/early 2000s cellphone complete with monochrome display, interchangeable faceplates, and pull-out antenna, as long as you have the number, it can call anywhere on the planet, but not into orbit. Has a 1/6 chance of the call not going through for 24 hours. The good news is that it comes with Snake, Blackjack, and Breakout built-in.

Cellphone
Cost: $15, $20 with camera functions
Description: A mid to late 2000s cellphone in either a flip or slide form factor and no projecting antenna, this phone can call anywhere on the planet without fail, assuming you have the number, and has a 50% chance of making a call from planetside to orbit or vice-versa, failure means you cannot reach the destination for 24 hours. For an additional; $2.50, you can get ports of all your favorite classic 8-bit arcade games, all with reduced framerates and a -2 penalty to playing them because you're playing on the small screen and keypad of a cellphone.

Smartphone
Cost: $25
Description: As the cellphone, but with the following differences; the failure rate for calling into orbit is reduced to 1/6, it can be used to call anywhere in the universe with a success rate of 1/36, failure means you cannot reach the destination for 24 hours, playing games on a smartphone only conveys a -1 penalty because of the screen and controls, and other software is available, such as your favorite 8-bit console games, 16-but console games or arcade games, a clunky programming API, troubleshooting tools such as a spectrum analyzer and an SSH system, dating programs, soundboards, almost anything you can name. You can find a free version that is just as full-featured with a roll of 1D6 + luck Vs 7, or if you learn about it from another. Otherwise, software packages are $2.50 each. Also comes equipped with photo/video cameras and a microphone.

Hyperdimensional smartphone
Cost: $50
Description: Combines the capabilities of the smartphone and the pocket phone from the base rulebook.

Holocamera
Cost: Free for still monochrome, $5 for each of the following: movement, color, sound, high-res holos.
Description: This camera records holographic inages, but has no real capability to play them back. Holograms can be played back on a standard 2D screen or a screen that has 3D capabilities though.

Holoprojector
Cost: $40
Description: This projector displays holograms from the device it's connected to, and is small enough to carry around in a backpack or 4th dimensional purse. Includes universal connectors.

4th-dimensional backpack/messenger bag
Cost: $40
Description: As the 4th-dimensional purse, only each of its time zones can hold matter of a volume equivalent to four high-level math textbooks. Also contains a small number of normal pockets on the outside capable of holding small items like cellphones, gameboxes, calculators, and the like.

Black Hole Storage Bag: $60
Description: As the 4th-dimensional purse, only there exists one extra-dimensional space within it that can store up to 10 cubic meters of matter, provided it fits in the 2'X1.5' opening in the bag. Also contains a small number of normal pockets on the outside capable of holding small items like cellphones, gameboxes, calculators, and the like.

Wristband projector
Cost: $10
Description: Launches small canisters up to 10 feet, effects vary depending on the canister used. Holds one canister. This projector is mounted on a wrist strap, leaving your hand free to hold a laser pistol or steady a goo gun.

Compact handheld projector
Cost: $25
Description: Launches small canisters up to 15 feet, effects vary depending on the canister used. Holds three canisters in a revolver-style fashion. Held in one hand.

Armband projector
Cost: $35
Description: Launches small canisters up to 15 feet, effects vary depending on the canister used. Holds three canisters, mounted in a sliding clip. Straps to your arm, leaving your hands free.

Handheld projector
Cost: $50
Description: Launches small canisters up to 35 feet, effects vary depending on the canister used. Holds five canisters in a revolver fashion. Held in two hands.

Compact shoulder-fired projector
Cost: $70
Description:  Launches small canisters up to 35 feet, effects vary depending on the canister used. Holds five canisters in a revolver fashion. Held in one hand and braced atop the shoulder.

Shoulder-fired projector
Cost: $100
Description: Launches small canisters up to 50 feet, effects vary depending on the canister used. Holds six canisters in a revolver fashion. Held in both hands and braced atop the shoulder.

Gyroscope-stabilized shoulder-fired projector
Cost: $150
Description: Launches small canisters up to 50 feet, effects vary depending on the canister used. Holds six canisters in a revolver fashion. Held in one hand and braced atop the shoulder.

Canister rocket booster
Cost: $25
Description: The range of a canister equipped with a rocket booster is tripled. Additional range can be squeezed out of the booster in 50-foot increments, but for each increment, the booster has a 1 in 6 chance of exploding, wasting the canister.

Cloud canister
Cost: $5, $10 for non-water liquids
Description: When fired from a projector, this canister creates a 30-foot cloud of dense water vapor on impact that will disperse in three turns.

Emergency teleport canister
Cost: $50
Description: When fired from a projector, this canister teleports the user to the point of impact, burning out in the process. If another person or an object is hit with the canister, the two switch places. Otherwise, the user appears unharmed standing on the ground, either at or next to the impact point, assuming it was at ground level.

Cleaner canister
Cost: $5
Description: When fired from a projector, this canister reduces up to two square meters of nonliving organic matter to a small pile of salts and metals, generally in the form of small beads.

Cable canister
Cost: $5, $10 with grapple hook or spike
Description: When fired from a projector, this canister forcefully ejects a 60-foot tension cable. If a grapple hook is attached, it is possible to grapple onto railings, tops of walls, building corners, cars, enemies, ETC. with it, with a roll of 1D6 + luck VS 8. A spike can implant the rope onto walls, cars, ship undersides, ETC with a roll of 1D6 + Luck Vs 4. Ignored the projector's usual range and cannot be used with the rocket booster.

Camospray canister
Cost: $10
Description: When fired from a projector, everything in the 10-foot blast radius become coated in a light-bending liquid technobabble polymer, granting ten minutes of effective invisibility.

Camospray jet canister
Cost: $12.50
Description: As the camospray canister, except the spray is housed in a standard aerosol spray can, and can be used piecemeal until depleted. Can only be used in projectors.

Camospray can
Cost: $15
Description: As the camospray canister, except the spray is housed in a standard aerosol spray can, and can be used piecemeal until depleted.

Paint canister
Cost: $5
Description: When fired from a projector, a messy 10-foot paint blob erupts on impact, with splatter extending another ten feet.

Spraypaint canister
Cost: $7.50
Description: 10 square feet worth of spray paint that can be sprayed from a projector.

Spray paint
Cost: $10
Description: Spray paint.

Steelbug canister:
Cost: $25
Description: When fired from a projector, the nearest character becomes coated in steelbugs, providing a 1 in 6 chance of absorbing 1 bonk of damage for 6 hours. Can also be applied to vehicles and structures, covering 10 square feet of space.

Beartrap canister
Cost: $15
Description: When fired from a projector, this canister unfolds into a bear trap that inflicts one bonk of damage when triggered.

Bugdrone canister
Cost: $35, $50 with self-denense package
Durability: 1 bonk
Description: When fired from a projector, this canister releases a small mechanical bug, capable of operating for 24 hours before its non-replacable battery dies. Before or after firing, the bug can be patched into a computer, tablet, smartphone, or a cyborg's personal computer display (if they have one), to relay information back to the user in both video and audio. The bugdrone can act autonomously or be controlled directly by the user. The optional self-defense package includes a single-use Phaser that deals two bonk of damage from a distance, and a stun stinger that deals one bonk of damage in melee.

Ice-IX canister
Cost: $30
Description: When fired from a projector, this canister instantly freezes any liquid  or high-concentration vapor it comes into contact with, and will freeze any water in contact with it or the contacting ice for one hour. Once said hour passes, the ice instantly melts.

Candy grenade
Cost: $10
Description: As the popcorn grenade, but produces candy instead. Has a 1 in 18 chance of producing nothing but sugar and ruptured pixie sticks, attracting every ant on the continent to arrive within a week.

Peanut grenade
Cost: $10
Description: As the popcorn grenade, but produces peanuts instead. Has a 1  in 18 chance of producing peanut butter instead.

Instant hole canister
Cost: $5
Description: When fired from a projector, this canister creates a hole six feet wide and ten feet deep, centered on the impact point.

Instant hole spray canister
Cost: $7.50
Description: As the instant hole, except sprayed from a canister projector rather than fired or sprayed from a can.

Popcorn canister
Cost: $7.50
Description: As the popcorn grenade, but fired from a canister projector.

Candy canister
Cost: $7.50
Description: As the candy grenade, but fired from a canister projector.

Peanut canister
Cost: $7.50
Description: As the peanut grenade, but fired from a canister projector.


Last edited by TheCrabAdmin on Mon Apr 25, 2016 11:56 am; edited 4 times in total
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Locations

Post by TheCrabAdmin on Sat Apr 23, 2016 5:02 pm

The mall: Containing almost any store you could need, the mall's only constants are the food court, the department stores that are constantly engaged in price wars, the pet shop, and a toy store that always seems to be changing locations.

Roscoe's Chicken and Waffles: A small restaurant that sells more than chicken and waffles. It's rumored that rumors and information can be easily acquired there as well.

Slice of Life Pizza Joint: A small pizzeria near Moperville High. Rumor has it that some have access to an edited menu...

Salty Crackers comics: A comic shop, crewed by Justin, George, and Grace. Also sells gaming supplies and hosts weekly card game tournaments.

Sensei Greg's ASMA Dojo: located behind the liquor store, half a block from the VD clinic, and between a strip club and an ice cream shop, this is where you go for all your ASMA needs.

Moperville High: It's high school. Classes are varied.

Tau Ceti V: The only inhabited planet in the Tau Ceti system, this planet consists of a handful of small nation-states with perpetually changing borders following the destabilization of its imperial government.

Nookius: A planet with a largely female ruling cast that is rumored to be constructing an army of an unseen scale.

Arcturus Beta system: This system is thought to be one-of-a-kind throughout the galaxy, this system consists of four stars arranged in a tetrahedral fashion, in orbit around a single planet. Thanks to this, the planet is entirely tropical and subtropical, consisting entirely of beaches and oceans. It is thought by some that the system is astrogeolicically stable because of the high metal content of the planet itself, boasting an iron-nickel core three times that of Earth, coupled with a lower mantle of molten Polonium, Uranium, and Technicium and an upper mantle of liquid rock, containing high amounts of lead and other heavy metals, all of which are prohibitively expensive to extract. The planet's magnetic field, while harmless to electronics, also makes long-range scans inconsistent and inconclusive.


Last edited by TheCrabAdmin on Tue Apr 26, 2016 8:52 pm; edited 1 time in total
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Organizations

Post by TheCrabAdmin on Mon Apr 25, 2016 9:41 pm

The Alien Control Board: Commonly called the ACB, these guys come in two flavors: Alien Control Officers, and the MIBs. Alien Control Officers, or ACOs, are commonly seen wearing uniform jumpsuits with large badges. Generally armed with standard-issue laser pistols, their armaments escalate until the MIBs show up.

The MIBs are just what you expect: sharp suits, dark sunglasses, and shiny energy weapons that they have no problem waving around in public and pack a hell of a punch. Unless you're looking for a fight with long odds, the best option when these guys show up is to run.

The Hall Monitors: responsible for protecting the peace and serenity of Moperville High, these brave studentsdon the uniform and try to deal with 13-foot monsters, flying juvenile delinquents, and whatever Custodian Styles has broken this time. Your basic monitors are only fitted with a whistle, a clipboard with paper and detention slips, and a badge, but there are two flavors you need to watch out for, HallSWAT and the Cafeteria Monitors.

HallSWAT are a group of monitors who, either through performance or repeated semesters of service, have access to more and better gear. Shinier badge, both detention and suspension slips, a louder whistle, and a limited-issue stun pistol. However, these guys pale in comparison to the Cafeteria Monitors.

The cafeteria monitors are fitted with all the gear HallSWAT has, plus a helmet, a goop gun, and a hyper-dimensional hammer. Hand-picked by Coach Morales, their cold stares and imposing patrol of the cafeteria make the place feel more like a prison than it already did. No wonder students try to eat off-campus. Rumor has it that thay'll recieve more gear, and that it's just on back-order...

The Galactic Federation: Basically, they're the UN for the entire galaxy, setting and revising Intergalactic laws and treaties.

Star Patrol: One part Galactic Navy, one part Hyperspace traffic cop, one part aerospace corps, one part antipiracy force, and 26 parts "Really, officer, I didn't know I was leaking radioactive waste all across the planet," these guys enforce interstellar law on behalf of the Federation, outside of the control of planetary and system-wide governments. personnel are fitted with armored spacesuits and laser pistols, and their vehicles include armored cars, tanks, mechs, and spacecraft ranging from small fighters to carriers and cruisers.

Moperville High Linguistics Club: A collection of students united by their love of languages. Rumor has it that a Sayan called Tria knows a language unique to mollusks, and is next in line for the presidency.

Secret BBQ club: A group of students who hide out under the bleachers, in the toolshed, and anywhere they can set up a grill. Naturally, they keep moving around to avoid detection. Investigation has not begun, if only because nobody knows if the normal monitors of the Cafeteria Monitors have jurisdiction...

Moperville Youth Paramilitary: Many members of the MYPM are also hall monitors, and most of them want to enlist with Star Patrol or the ACB after graduation. For now though, they hoard ancient training manuals, spend an unhealthy amount of time training with and maintaining their weapons, and often aid the hall monitors, ACB, Star Patrol, or local security if they can. Their annual bakesale is to die for.

Swizz pirates: A band of pirates, headed in an unknown location, but rumored to be based out of an asteroid belt in the Upsilon Zeta system, it is rumored that these pirates are somehow involved with Skitty and the Tau Ceti situation. Their leader, Demitrius, is actually the same species as Skitty, and shares many physical and mental traits...

The Machine Hive: Built and led by the insane Dr. Cassitor, the Machine Hive is a threat that Star Patrol can only contain, not eliminate. Headquartered in a starbase in an intense radiation field on the other side of the galaxy, protected by both station-mounted lasers and several dozen weapons platforms, this base is home to Dr. Cassitor's creations: a nest of self-replicating drones, capable of acting autonomously and repairing and rebuilding each other using battle debris and asteroid resources. Despite Star Patrol's efforts, the hive is slowly growing, and each new strain is slightly more competent and deadly than the last...
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Re: Teenagers from Outer Space campaign data

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